DART

Here you play darts on real competition boards.
We have 2 permanent paintings and 6 mobile, which we quickly mount for larger groups or competitions.
PRICE: 50 SEK per hour (Dart arrows included)
RULES:
A standard dartboard is divided into 20 sections, with points from 1 to 20, through metalists that go from the small inner circle to the outermost circle. Circular lists divide each section into simple, double, and triple areas.
The calculation is as follows:
An arrow that lands on the big fields, with the colors black and white, gives just the point that applies to that section.
An arrow that hits the small outer fields, with the colors red and green, gives double points for the section.
An arrow that hits the small inner fields, about halfway between the middle and the outer edge, and also the one with red and green colors, gives triple points to the section.
The center circle is divided into an outer green ring worth 25 points (known as "single bull [e]", "green bull [e]") and an internal red circle worth 50 points (known as "double bull [e] red bull [e] "or" bulls eye "). The term "bulle" can be aimed at the entire inner area or just the red one.
An arrow that is outside the outer list gives no points.
An arrow that is not left on the board after the throw (for example, an arrow striking a list (steel wire) and bouncing off the board or an arrow falling down after meeting a later arrow) gives no points. A number of variants to this rule exist. However, according to international rules, arrows that do not remain on the board until the player has taken them out of the board and the score is not counted count.
The highest possible score with 3 arrows is 180, which is available when all 3 arrows meet triple 20. A game or "play" in darts is usually played between two players, alternately throwing up to three arrows. Both players start at a certain number of points, usually 501 or 301, and the one who first comes down to zero points wins. The last arrow must hit either a double or the inner part of bullseye and must give the player exactly zero points. To succeed with this is called "double out". A throw that reduces a player's score to 1 or less than zero does not count, the player's turn is over and his score is restored to what it was before it threw. Because the double areas are small, this is often the hardest and most exciting part of a match. Longer matches are divided into sets, each consisting of a certain number of legs.